A public release date for the firmware has yet to be confirmed. Support for the PlayStation 5 M.2 storage expansion has been introduced with a new beta firmware. Not too shabby, but keep a close eye on technical specs if you’re making an SSD purchase, as our game does rely on high-quality storage. With the PS5 running at a low power setting, it will be better able to put most of its efforts towards downloading the file in progress. Start downloading a file, close other apps and games, and then out your PS5 into Rest Mode. #Ps5 download speed test software#We tried some below-spec Gen4 M.2 drives as well and saw up to 15% slower loading in the most SSD-stressing areas of the game. This includes things as simple as PS5 software updates and can also apply to downloads. The rest of the I/O path still in use (hardware Kraken decompression, etc.) is definitely pulling its weight in delivering the crazy loading moments in Rift Apart. The Gen4 drives we tried that met the recommended specs gave results almost indistinguishable from the internal SSD. #Ps5 download speed test pro#Es gibt Benchmarks zu WDBlack SN850, Seagate Firecuda 530, Samsung SSD 980 Pro und mehr: Update: Teamgroup Cardea A440 Pro Special Series. Troubleshoot more specifically through the PlayStation Tool PlayStation Help Tool. Im Test vergleichen wir SSD-Erweiterungen für die PS5. Mike Williams of USGamer has experienced the contrary, stating a 36.6GB game took 7 minutes and 1 second to download compared to the PS4 Pro which took a total of 58 minutes and 34 seconds to download. In the tests made by the developer, the performance of SSDs that meet the recommended specs is almost identical to that of the internal drive in Ratchet & Clank: Rift Apart. Restart your PS5 and test the speed plus download consistency. The amount of time it takes to download games on the PS5 still appears to be slow in general despite the PS5’s use of an SSD. Installing an M.2 drive that meets the recommended specs will not cause issues in PlayStation 5 games that rely heavily on fast speeds, as confirmed by Insomniac Games' Director of Core Technology Mike Fitzgerald.
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